Thunder, Feel the Thunder, Lightning, Then the Thunder, Thunder
Aug. 24th, 2025 12:30 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
A happy Canadians-Burn-The-White-House-and-Capitol day to all who observe.
On HerhseyPark: sometime after lunch, maybe before we discovered bunnyhugger's phone was lost and then found, we discovered in a games area what we always hope to see at a park: pinball! A lone game, a modern Stern Star Wars, sitting in the arcade with a bunch of redemption games. We'd have made time to play it, except that of course you can't just put money in a game machine at an amusement park anymore. They've gone Cashless For Your Convenience, and the only way to get a game is to buy a card. And you can't buy just, like, two dollars' worth of games. You have to buy something preposterous. Maybe only ten dollars, but that's at least five games each and there's no way we're playing that much Star Wars at an amusement park. It's plausible we've never played five games of Star Wars in a single day.
Much as we wanted to support their pinball, then, we did not play. Nor did we play later when we came upon another arcade and with with a bigger array of pinball games. Also of bigger pinball games: HersheyPark would become the fourth venue where we've seen an Atari Hercules, the double-size pinball wonder of 1980. (We've seen two of them at Cedar Point, now removed; also Canobie Lake Park, and the since-closed Pinball Wizard Arcade in New Hampshire. The game was aimed at amusement parks on the supposition bigness was spectacle which would earn coin.) And more! Fireball, 1970s classic. Chicago Coin's Hi-Score Pool, a quirky game where you're trying to roll over concealed targets that represent pool balls. The modern Stern Star Trek. The early-solid-state hockey-themed Ice Fever. Comet, the roller coaster-themed game from Python Anghelo that we've only ever seen on location once (at a pizza parlor in Traverse City). The Pinball Map also says there's a Monopoly, but we didn't see it, and it looks like it had been removed for cleaning when we were there. We would have loved to play the games that were present, but without the ability to buy less than a Brobdingnagian number of credits, we'd play none. bunnyhugger would go on to discover there was a flat-rate play-all-you-want card (maybe valid for only an hour or two or something like that) but its price was even more ridiculous than the cards we could get. So, we can only report the existence of pinball at this amusement park, and shrug at the capitalist brain that makes it unavailable.
Besides this, though, we were having a great day for roller coaster riding. With SkyRush we had ridden the last coaster that hadn't been there in our 2011 visit, and we'd got on that barely past noon, with the park not to close until 10 pm and fireworks thereafter.
The most important to get to was Lighting Racer, a pair of GCI-built wooden coasters -- named Thunder and Lightning --- that dispatch together and follow entwined but not identical tracks. Like, the tracks are the same length but unlike the Racer at Kings Island or Kennywood or Gemini at Cedar Point the courses aren't identical up to a mirror reflection. Each track twists around and through the other, so you don't just have a massive mound of wooden support structure but two mounds intertwined, like you made a mistake placing things in Roller Coaster Tycoon. Plus you come to a stop with an actual properly declared finish that gets announced when you return to the station. It's a great roller coaster/pair of roller coasters.
To our amazement there wasn't any line, so we were able to get on both the Thunder and the Lightning side, our train losing both times. Hm. bunnyhugger had one goal for the rest of the day to meet, and that was: we must ride Lightning Racer at night. We've ridden it before and it's an excellent ride by day, but by night the coaster, near the end of the park, is something else.
We also hopped onto their wild mouse coaster, the Wild Mouse. It's the same model as the Fly at Canada's Wonderland, Dark Knight at Great Adventure, Dark Knight at Six Flags Mexico, Dark Knight at Six Flags Great America (the Chicago one), Apple Zapple at Kings Dominion (I don't know that bunnyhugger rode this but it seems plausible, though she'd have ridden it as Ricochet) and, oh, Descente en Schlitt' at Nigloland. I say 'hopped on' and mean it: despite being a wild mouse, and so having 'trains' of a single car fitting at most four people, the line moved fast and dispatched quickly and there was almost no wait. The secret? They don't stop the trains. They run the ride the way wild mouse rides should, with the car moving slowly through the station and you hopping in, belting up (I can't swear the ride had seat belts, actually), and pulling down the lap bar without stopping. And so there were four or five cars moving through the ride continuously, and there was no wait. Riding a wild mouse that was run correctly might have been the high point of the trip.
(The low point of the high point: the ride was sponsored by a mouse trap company. I appreciate a sick joke but c'mon. But I did like the sign measuring how many mice tall you are.)
After this we finally got onto Comet, and when I say 'finally' consider that it was like 2 pm. I believe we even took the slight extra wait for a front-seat ride. There was a line here but not as long as a couple hours earlier and short enough that we were having a weirdly good riding day. It was something our pinball friend JTK refers to as the Dollywood Effect, based on his own experiences on a packed day at Dollywood: the midways were jammed full of people but somehow none of the rides he wanted to be on had queues worth mentioning. We've had this before at parks, including this trip already (Kennywood and Dutch Wonderland were quite kind to us; Six Flags America never felt packed at least). This was a particularly intense version of that.
So we were on to SooperDooperLooper, their late-70s Corkscrew-class coaster, and I think did walk on to the orange old ride. And then, it being about 3:30, we went and left the park. Sort of.
With that cliffhanger I think you'd like to see the carving and final reveal of our Halloween pumpkins from last year. Ready?

And now to the pumpkin-carving. bunnyhugger works on one of her fine designs.

She's having a good time!

My pumpkin. I turned away from the extremely gentle Harvey Comics-esque jack-o-lanterns of the last couple years for something a bit more mousey. Not scary, but less obviously merry. Yes, on the door in back is a sticker of Aubrey Plaza from the 2012 movie Safety Not Guaranteed, why do you ask?

bunnyhugger's mother sure she's doing terribly at this, while
bunnyhugger admires her own work.

Lining the pumpkins up outside to get a photo, unlit.

And here's what bunnyhugger's parents' pumpkins (the left two) and ours (the right two) look like while in service.
Trivia: After the first night of the British invasion of Washington, Mayor John Peter of Georgetown, D.C., sent a flag of truce and received promises that the British would spare the city. The British Rear Admiral George Cockburn promised the mayor that his troops would give the protection that President Madison had failed to. Source: Union 1812: The Americans Who Fought the Second War of Independence, A J Langguth.
Currently Reading: Lost Popeye Zine, Sundays Supplement, Volume 17: 1955, Tom Sims, Bill Zaboly. Editor Stephanie Noelle.